Stronghold

Summary
A stronghold is a military compound that is defensively built and houses a variation of soldiers, guards, merchants and civilians.

Level 1
(small land claim 1/10 of a square)

-cost 250 GB

Weekly resources
-Mid grade armor (2 sets)

-Mid grade weapons (4)

-2 tier II fighter thralls (thrall race native to the location)

-2 tier II archer thralls (thrall race native to the location)

Perks
-+4 thrall limit

-Can be used as a defensible position in times of war.

-Can be used to house your warriors via RP

-Increases RP war power by 200 soldiers

Requirements
-1 archer tower

-Walls with front gate (tier II)

-Keep

-Barracks

-Soup kitchen

*All buildings must be aesthetically pleasing and will be judged by an admin

Level 2
 (small land claim 2/10 of a square)

-cost 500 GB

Weekly resources
-High grade armor (2 sets)

-High grade weapons (4)

-3 tier III fighter thralls (thrall race native to the location)

-3 tier III archer thralls (thrall race native to the location)

-300 mid grade arrows

Perks
-+6 thrall limit

-Can be used as a defensible position in times of war.

-Can be used to house your warriors via RP

-Can be used to host war meetings/battle plans

-Increases RP war power by 350 soldiers

Requirements
-Must successfully defend against one admin ran attack

-Medical bay

-Feasting hall

-Brawling pit

-Archery range

-2 Archer towers

-Blacksmith

-Armorsmith

-Walls and front gate (tier 3)

(All buildings must be aesthetically pleasing and will be judged by an admin)

Level 3
(mid land claim 3/10 of a square)

-cost 1500GB

Weekly resources
-High grade armor *Flawless epic* (2 sets)

-High grade weapons*Flawless epic* (4)

-2 tier IV fighter thralls (thrall type native to the location)

-2 tier IV archer thralls (thrall type native to the location)

-1 tier IV slaver thrall (thrall type native to the location)

(If it gets to a point where you don't wish to receive any more thralls you may sell them back to the admins for 50 GB a thrall. (*Only applicable when being given the weekly resources*)

-500 mid grade arrows

-10 explosive jars

Perks
-+8 thrall limit

-Can be used as a defensible position in times of war.

-Can be used to house your warriors via RP

-Can be used to host war meetings/battle plans

-Can be used to house allies warriors via RP

-Increases RP war power by 500 soldiers

*Special perk*
-Champions Horn: Can summon a chosen champion to fight alongside your army during wartime. (admin)

Requirements
-Must successfully defend against at least 3 admin ran attacks

-War room with map room

-5 Archer towers

-4 Catapults

-Guild hall

-Armory

-Palisades around the outside of your walls

-Walls and front gate (tier 4)

(All buildings must be aesthetically pleasing and will be judged by an admin)