Village

Summary
A community of civilian homes/buildings, typically find shops, crafters and a tavern

Level 1
(small land claim 1/10 of a square)

-cost 350 GB

Weekly resources
-150 GB

-200 SB

-5 Bronze Coins

-2 ranked II crafting thralls (thrall race depending on area)

-1 ranked II dancer thrall (thrall race depending on area)

-250 food items

-300 pelts/hide

Perks
-Can be used to host social events

-Can be used as a place to safely trade/sell goods

-+3 non combative decorative thralls

Requirements
-Town hall

-General store

-3 houses

-Tavern with at least one room for rent

-small farm

-small well

(All buildings must be aesthetically pleasing and will be judged by an admin)

Level 2
(small land claim 2/10 of a square)

-cost 550 GB

Weekly resources
-250 GB

-300 SB

-15 Copper Coins

-2 ranked III crafting thralls (thrall race depending on area)

-1 ranked III dancer thrall (thrall race depending on area)

-1 ranked III cook thrall (thrall race depending on location)

-1 ranked III alchemist (thrall race depending on location)

-400 food items

-600 pelts/hide

-500 leather

-20 healing items

-200 misc alchemy ingredients (low-mid grade)

Perks
-Can be used to host social events

-Can be used as a place to safely trade/sell goods

-+5 non combative decorative thralls

-+2 Thrall limit

-May be used as a place to accept resources from other kingdoms or villages.

Requirements
-Must of held at least one social event at village

-6 houses

-Alchemy store

-Blacksmith

-Armorsmith

-Fletcher (archery store)

-Prison

-Medium size farm

-Walls T2 (optional)

(All buildings must be aesthetically pleasing and will be judged by an admin)

Level 3
(mid land claim 3/10 of a square)

-cost 2000GB

Weekly resources
-500 GB

-600 SB

-20 Copper Coins

-1 ranked IV crafting thrall (thrall race depending on area)

-1 ranked IV dancer thrall (thrall race depending on area)

-1 ranked IV cook thrall (thrall race depending on area)

-1 ranked IV alchemist (thrall race depending on area)

-1 ranked IV Blacksmith/Armorsmith

(If it gets to a point where you don't wish to receive any more thralls you may sell them back to the admins for 50 GB a thrall. *Only applicable when being given the weekly resources*)

-600 food items

-800 pelts/hide

-600 leather

-40 healing items

-350 misc alchemy ingredients (mid-high grade)

Perks
-Can be used to host social events

-Can be used as a place to safely trade/sell goods

-+8 non combative decorative thralls

-+4 Thrall limit

-May be used as a place to accept resources from other kingdoms or villages.

*Special Perk*
-Royal Tax: Once every collection day you have the option to roll dice to possibly add an extra 200 GB, 300SB, and 10 Copper Coins along with your normal weekly resources for that week *can only be done on weekly resource receiving days* if you fail the dice roll your villagers revolt and you get nothing for that week.

(Failed roll *1-9*. Successful roll *10-20*)

Requirements
-Must have held at least 3 social events at village

-10 houses

-Treasury

-Bank

-Medical facility

-Large farm

-Large well

-Town center

-Butcher

-Tailor

-Grain silo X3

-Temple of worship

-Stables

(All buildings must be aesthetically pleasing and will be judged by an admin)