Sorcerer

Faction
Sorcerer is a class that an individual may choose if they pledge themselves to Apep’s Nest, the home of the Mages Faction and are in positive standing with said faction.

Summary
Those that can naturally manipulate the arcana within themselves and focus it to cast spells or magic. Despite having the ability to manipulate the arcane, they still must be taught to truly harness their abilities. Those that turn out to be of sorcerous origin have an unique affinity to learn magic that are centered around Curses, Hypnotism, Immortality, and Necromancy. Though, spells centered around other forces are not forbidden to learn as long as the sorcerous individual displays an eagerness to learn.

This being said, little to no spells are completely unavailable to either class. The only spells considered ‘difficult’ for both to learn are those that are considered Counterspells. If one is not either of these classes, they can still become a spellcaster but it would be more difficult for them to learn (especially if reputation with Mages is poor). The spells themselves are detailed in #spell-book and if there is no DC mentioned within the spell then the DC is the caster’s roll vs. the target’s roll.

Things to be mindful of: 1. As a caster when it comes to melee combat, it should be illustrated that you are weaker and less likely to skillfully wield a weapon opposed to others. You are frailer than others; the cost of casting magic. This rule is for Devotees and Sorcerers, but not limited to them. The moment an individual learns a spell, their body weakens. 2. The costs within the spells are required and must be RP'd appropriately if the spells states it. 3. Be mindful that spells do have the chance of failing. 4. Mages Faction is important to the opportunity to learn all spells, but is not the only place to learn. Lower, less powerful spells can be found within other Factions at their discretion.

Trait
- Affinity of the Void: You are naturally gifted in learning and practicing spells of the following magics - Curses, Hypnotism, Immortality, and Necromancy.